Game Design Process: An Introduction

Game Design Process: An Introduction

What is your game design process?

When you’re designing a game, you are designing a complex system, so you’ll want a series of steps called a process to help you build up and improve upon ideas as you create and improve that system.

So I’ll share my game design process.

My game design process includes 6 stages – capture, brainstorm, prototype, playtest, iterate, and implement.

These stages aren’t necessary consecutive, different stages can occur simultaneously, and stages can be repeated.

The best example of this involves the prototype, playtest, and iterate stages, which generally form a cycle that is repeated multiple times as the game is iterated upon and improved.

The Iterative Cycle

The Iterative Cycle

We’ll look at the 6 stages of my game design process in greater detail in later videos.  

[This is Part 1 of my Game Design Process video series. Part 2 is here: Game Design Process: Capture.]