Wild Rummy: A New Variation of Rummy with Ever-Changing Wild Cards

Hi Everybody! 

Here's my entry for Game Design Ed's Holiday Card Game Jam!

It's called Wild Rummy! Here's the video:

Give Wild Rummy a try and let me know what you think! I'd love to hear your thoughts!

Also, there still time for you to design a game and submit! Click here for more info.

I look forward to your submissions!

Here's a one page explanation that lays out how to play Wild Rummy.

 

Wild Rummy

A New Variation of Rummy with Ever-Changing Wild Cards

 

Aim of the Game:

The aim of each hand is to build melds (a meld is a set of 3 or more cards of the same value – e.g., three Kings – or 3 or more cards of the same suit in consecutive order – e.g., 2 of Hearts, 3 of Hearts, and 4 of Hearts).

The aim of the meta-game is to be first to score 5 points.

Game Pieces:

Standard 52-Card Deck and 2 Jokers

Deal:

10 Cards for 2 Players

7 Cards for 3-4 Players

6 Cards for 5-6 Players

Hand:

Using a standard 52-card deck and 2 Jokers, dealer shuffles and deals 10 cards to both players (if more than 2 players, see Deal above). The remaining cards are placed face down in the middle of play to form the stock. The top card is then turned face up and placed by itself next to the stock to start the discard pile. The other player (or the player to the left of the dealer if there are more than 2 players) takes the first turn.

Turn:

At the beginning of a turn, the player draws a card. The player has the option to take the top card in the discard pile if that card will be used during the present turn or to draw the top card from the stock pile.

Additionally, the top card in the discard pile determines which cards are wild. That is, all cards of the same value as the card on top of the discard pile are wild. For example, if the 6 of Diamonds is the top card on the discard pile, then the 6 of Clubs, the 6 of Hearts, and the 6 of Spades are all wild cards. Wild cards are used to complete melds by taking the place of cards that a player does not have in her or his hand. For example, if a player has the Jack of Hearts and the King of Hearts, but does not have the Queen of Hearts, but does have the 6 of Spades and the 6 of Diamonds is still on the top of the discard pile, then the 6 of Spades can be used to complete the meld in place of the Queen of Hearts.

However, if the player picks up the card from the top of the discard pile, then that card is no longer wild because it is no longer on top of the discard pile.

Any melds in the player’s hand can be laid out on the table in front of the player and will be added up at the end of the hand.

The player can also add cards to the other player’s melds. This will give the other player points at the end of the hand, but adding to the other’s players melds can help you get rid of the cards in your hand.

Additionally, the 2 Jokers in the deck also serve as wild cards. If the player or the other player have used a Joker to complete a meld and the player has (or draws) the card that the Joker is representing in the meld, then the player can place that card in the meld and put the Joker into her or his hand. That is, if a meld has a 3 of Hearts, a Joker, and a 5 of Hearts and the 4 of Hearts is in the player’s hand, then the player can put add the 4 of Hearts to the meld and place the Joker in his or her hand.

To end a turn, the player places a card on the top of the discard pile. However, if the player plays the next consecutive card of any suit, the player gets an additional turn. For example, if the top card on the discard pile is the 7 of Diamonds and the player discards the 8 of Clubs, then the player gets an additional turn.

End of a Hand:

Once a player has discarded a card and has no cards left in her or his hand, then the hand is over. This player has “gone out.” If the player has no cards in his or her hand, but has not discarded, then the hand is not over.

Scoring:

At the end of a hand, melds are added up and then unmelded cards in the players hand are subtracted.

Face Cards (King, Queen, Jack) and 10 cards: 10 Points each

Number Cards 2-9: 5 Points each

Aces: 1 Point Each

Jokers: 0 Points


Whichever player has the highest score after a hand gets 1 Point. The first player to receive 5 Points wins the game.